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Company: Personal Project

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Genre: Platformer / Couch PvP

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Team Size: 3

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Role: Designer / Artist / Coder / Writer

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Platform: PC

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About

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Air Current was a school capstone project I spent 2.5 years of freetime developing.

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I learned a great deal from the project, and brought up my level of competence to what I possess today.

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Eventually the project was scrapped due to design issues that would hinder the project...

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  • The format of a couch PvP game didn't suite the project well, this was turning into something more of an adventure game.

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  • The gliding and sword fighting did not play nice together. Flying is a mechanic the moves players across large distances, while sword fighting forces players to be on the ground in a smaller area.

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  • A focus on polishing artwork early cemented many poor design choices. This project taught me to iterate faster with rough art instead of worrying about aesthetics.

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Things that went well...

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  • The gliding felt AMAZING!!! It became a topic other developers continuously message me about on how it was coded.

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  • The movement in general felt amazing! Smooth, flexible player movement has become a signature trait of my work.

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  • I began to develop a signature visual style that translated well into 3D.

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  • Character art looked great; A big achievement since I started off unpracticed in human anatomy.

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  • The scope of the project lended itself to forcing me to learn many new skills.

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Every success and failure of the project armed me with priceless experience that would be applied later to Castle on the Coast.​

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Contributors

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Music

Micah Hepler

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Sound Design

Chris Monty

Erik Zamora

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Artwork

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