top of page

Logical beauty is my strength

To get my games looking good I have to find rigging/skeletal mesh import solutions, know shaders, UI Animation, animation blending, particles, and much more. It's difficult to show the extent of it.

Basically I will learn and do anything to make a cool effect happen.

Aside from toon outline post processing, all work shown is my own from solo dev projects.

VFX Work

Tutorial on Importing Characters into Unreal 4

Skeletal meshes and their animations are the most complex asset types to import into Unreal, hence the 30k+ views for a technical subject like this.

Old Articles

bottom of page